Purpose and Research Question
Innovation is inherently ambiguous. Teams develop products and services whose final form is not yet known, interpret incomplete or unexpected results, and combine ideas, goals, technologies, materials, and expertise that may initially point in different directions. This ambiguity is especially pronounced in cross-functional product development and open innovation, where people with different professional backgrounds need to create a shared understanding of what is happening and what to do next.
The paper argues that ambiguity is best understood at the level of concrete situations rather than as a general property of an innovation practice or project. It therefore conceptualizes innovating as a chain of interrelated situations. Each situation is partially ambiguous because the elements present in it do not yet form a coherent whole. Actors have to define the situation sufficiently to make their actions mutually intelligible and continue the innovation process.
The paper asks: How do actors experience and deal with ambiguity as they innovate, and how do they define ambiguous situations so that collective action can continue?
This is a conceptual paper grounded in Lucy Suchman’s theory of situated action and illustrated through a wide range of empirical innovation studies. It connects examples from scientific research, product development, cross-functional collaboration, open innovation, and formal innovation processes such as stage-gate and agile approaches. This situated perspective is useful because it moves analysis from abstract innovation capabilities or project structures toward the fleeting interactions in which people actually interpret ideas, respond to unexpected results, negotiate expertise, and determine workable next steps.
Abstract
Even though the practice perspective on innovation acknowledges that ambiguity is a key defining characteristic of innovating, it has rarely been considered conceptually. This paper argues that to fully consider ambiguity, it is necessary to focus on the situations in which those practices are enacted. Building on the work of Lucy Suchman, thus, this paper conceptualizes the innovation process as a chain of interrelated situations. Each situation is (partially) ambiguous at first and requires actors to define it. The paper elaborates on two mechanisms—focusing on matters of concern and drawing on formal procedures—that may be utilized to achieve this. The paper contributes to prior research by (a) shedding new light on the barriers to innovation, (b) reframing the meaning of ‘context’ in innovation research, and (c) emphasizing the role of ‘the mundane’ in innovating.